Base camp
- Ben
- 3 days ago
- 2 min read
This is where the journal starts, which means this is also where the studio starts — publicly, anyway. Privately, it's been starting for a while.
Everpeak Studios is a one-person studio. That's not a marketing line. It's a scope decision. I'm not scaling a team, not raising a round, not chasing a launch window. I'm making games I'd want to play, and the software I wish already existed to make them with. Both of those things take a while. That's fine.
A few things this place is
• A journal of a studio that's actually making things, not a roadmap of a studio that might. • A log of the middle of the work — the parts that usually never get written up because they're not the shipping announcement. • An open record of what I'm building, how, and why.
A few things it isn't
• A newsletter. There's no list, no schedule, no "subscribe and never miss a post." If you want to follow along, there's an RSS feed, and you can pull it when you want to. • A portfolio. The work page is for finished things. This page is for the process of getting there. • A hype machine. If something ships, it'll get written up here like everything else. Same font, same format.
What's on the bench right now
Astro Command — an arcade-era shooter rebuilt around one question: what if the ship wasn't alone? It's the game I've been wanting for a decade and couldn't find. So I'm making it. Mobile-first, short sessions, no IAP, no ads. More on it as real things get built.
Eos — the internal automation layer that runs the studio. It wasn't supposed to be a product. It still might not be. But it's turning into the sharpest tool in the shop, so it gets a mention.
How often will this update?
When there's something worth writing down. That's the whole plan. If that's once a week, fine. If that's once a month, also fine. The deadline is "when it's right." I'd rather have ten good posts than a hundred filler ones.
Who's it for?
Mostly for me, honestly — writing things down is how I figure out what I actually think. But if it's useful for anyone else making small games, building small tools, or running a one-person creative operation, that's a bonus.
So. Base camp. Gear sorted, map open, first climb picked. More soon.
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